Workspace Overview
The main surfaces inside the current editor.
The editor supports more than one way of working.
Main Surfaces
- Canvas mode for detailed spread editing
- Spread overview mode for broader spread-level organization
- Top bar for actions, view settings, help, and navigation
- Panels for layout controls, spread navigation, photo access, and story filters
One of the first panels people reach for is the layout panel, because that is where spacing and placement stop being guesses.
Panels
See the bottom dock model for photos, scenes, people, and spreads
Layout Controls
See the full panel model in one place
Spread / Per Page
Understand when the layout is shared and when each page stands alone
Drag and Live Preview
When you drag a photo over the spread, the editor shows where it wants to land before you drop it.
That matters because the workflow stays fast without becoming blind. You can test placement with your eyes before committing the move.
Photo Edit Mode
Double-click a placed photo when the frame is right but the crop inside it is not.
That opens the photo-edit view for zoom, pan, and rotation without rebuilding the layout around it.
Zoom and Fit
The canvas is meant to breathe in and out.
Zoom in for detail work. Snap back to fit when you want to judge the whole spread again. The point is not just visibility. It is rhythm.
Spread Navigation
The filmstrip is the fast lane across the album.
Use it to jump between spreads, keep story order in sight, and move across the book without backing out of design mode.
Undo and Redo
Good album design involves trying things that might not survive five seconds.
History makes that safe. Undo and redo are part of the working rhythm, not a panic button for mistakes.
Why This Matters
Documentation for the editor should describe these real surfaces directly, not talk about the editor as if it were a single undifferentiated canvas.